Space fleet action games

I want to play a space fleet action game. I like what I am hearing about the new Star Wars: Armada, but it seems that there are too few models available today to make for an interesting variety of game play. However, in the end, I would rather have less specific models that can be played with many different game rules. And so I have been thinking about ships and design issues.

The Wikipedia page Interstellar Travel and the blog posting Spaceship Design 101 and its commentary are good places to start. Engines, radiation protection, heat dissipation, and life support seem to be the primary factors driving (real life) designs. Each factor helping to solve problems with the others: An annealed solution. But I still want cool models!

The web has a huge amount of creative work in this area being shared. If you look on Deviant Art or Pinterest for spacecraft you will find far more than you can reasonably review, especially without a plan. My current plan is to pick a rule set's ship design section and then using the point values for ship capabilities & capacities determine a visual volume of their sizes. For example, Warcosm has the following sized ships:

Typical ClassificationModulesNovas
Pinnace1010
Cutter2525
Corvette4050
Frigate50100
Destroyer60150
Cruiser75200
Battleship85300
Carrier100400
Dreadnought120500

I have then used this to calculate volumes with the proportions of length × width × height = 5n × 2n × 1n. I then use 123D Design to look at them and make an esthetic judgement about the relationships between the ships at high and low point size. For example, here are a horizontal and vertical Dreadnought next to a Cruiser and a Pinnace.

The question now is do the size differences look right?

1 comment:

Unknown said...

Perhaps apropos of this topic:

http://criticalshit.org/2015/05/15/on-the-taxonomy-of-spaceships/

The volumes look reasonable to me.

Matt

(I'm not sure why my google account shows up as unknown here - it knows my real name).